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About Me Member Software Developer ROTDSCroatia Recent Activity Deviant for 1 Year
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Gameplay Description

Wed Oct 8, 2008, 2:30 PM
PAST ENTRIES (visit link to read):

INTRODUCTION(what is this all about)
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PROJECT SPECIFICATION (concept of team,something about gameplay,work etc)
-[link]

STORY (present)
[link]

STORY (past)
[link]

GAMEPLAY


This game is a 2D side scroller platformer with elements of RPG and adventure, style of graphics is cartoon.
Some characteristics of the game:
RPG ELEMENTS:
WEAPONS EVOLVING:
-each weapon is special and unique with cool skills, each one has 4 levels,and with each level weapon changes it look, abilities, power and other statistics.
-each weapon also have different ammunition types that player need to use wisely to make best strategy against opponents and situation.For now is planned 10 weapons total (player get them in main quests,side quests and in shops) and each one have 5 different ammunition.
example :
-this weapon i am gonna show you is one of stronger weapons but it have some drawbacks.
REAPER
-sniper
-acquired in a side quest
* does not fire straight, but randomly fires either straight or slightly upwards or downwards
APPEARANCE: Black sniper with a reaper head with red eyes at Lv3 (laser).

LV1:
* fire rate 1/sec
* 30% chances of Death with every shot
* 33% chances to fail a show (bullet stuck in pipe)
* ammo : 8
* power : 10
LV2:
* fire rate 1/sec
* 40% chance of death
* 20% chance for stuck bullet
* bullets pas trough walls
* ammo : 12
* power : 15
LV3:
* fire rate 1/sec
* laser scope for easier targeting
* 50% chance of Death
* 10% chance for stuck bullet
* ammo : 15
* power : 18

-values are not final because game needs to be tested so taht we know for sure what are values.
-there miss reload time and speed of each bullet
-some weapons also have uses in puzzles like Blizzard Storm that when shoot at water freezes it
-each weapon have totaly different concept and there are many original details in each of them
-like you noticed one status effect was mentioned : Death
-Death - instant 0 HP.

EVOLVING OF MAIN CHARACTER:
-in quests and battle main character gains EXP and how his Level raises he gets more HP, MP and SP
-HP - main character energy
-MP - limitation for what equipments can player equip and have on himself and also how much of them
-each equipment needs amount of MP so for example if player have 40 MP and Forest Hat needs 20 MP , then players MP will drop by 20 when he equips Forest Hat
-if player doesnt have enough MP to equip some equipment then he cant equip that equipment
-there is totaly 4 different slots for equipments
-for now there is totaly 120 equipments designed and each equipment is usefull in other situation and they also have original effects
-few examples of equipments (MP values are not defined) :
Head equipments :
-Crimson Helmet Reduce damage received by 30,cannot make damage to enemys.(40% DARK needed)
-Divine Helmet Reduce damage you take by 20 %. (50% LIGHT needed)
-Geepsy Necklasse Restoring items heal you with double amount. (LIGHT 20% needed)
-Moon Necklasse Reduce damage to 0 while in air.
-Spy Visors Increase range of weapons. (1.2x puta veci range)
Body equipments:
-Shining Mail Reduce damage you take by 10.When lose more then 30% of max HP cast Guard. (duration: 10s) (LIGHT 10% needed)
-Golems Fur Reduce damage you take by 50,Auto-Dizzy.
-Fairy Shield Increase your max HP by 20%.
Dizzy - speed of movement 1.5 times less.
Guard - damage to carrier 1.5 times less.
Hand equipments :
-Thunder Gloves Deal 30% more damage to water monsters.
-Beasts Armlet Auto Rage,decrease max HP by 50%.
Rage - damage that carrier makes 1.5 bigger,carrier get 1.5 more damage also.
Leg equipments
-Hawk Shoes Immunity to Dizzy
-Gepard Boots After running for 10 seconds Quick for 5 seconds.

-SP - is special bar for transformations
- with more SP player can be in transformation mode,different attack he gain etc.
-transformations are different for light and dark side
-dark side transformation have attacks that destroy all
-light side transformation is much more faster and have support skills
-they both depend on time of day,light transformation is stronger during day and dark transformation is opposite

STATUS EFFECTS:
-there was similar status effects in many games,but mostly in rpg games and not in type of game that are we making
-there is total 22 status effects in our game
-example:
Blind -> makes screen really dark so that player can't see good and that distracts him, Dizzy that slows movement of character, Poison that reduces his HP each second and many others

DARK AND LIGHT SIDE
-player can during gameplay choose he will be good or bad (very similar to Fable system) and depending on which side is he, differences are in :
-different available quests
-different transformations
-different available equipments for equip
-main and side story is also different
-different game finishes
Players have total freedom in the game and can finish almost each quest in different ways.
When the player is doing evil things, the shell of the moon is breaking faster so nights become longer because the dark sun is more and more resurrected. When the dark sun is resurrected then the game ends, evil wins, so the player needs to be careful with it. The dark sun also resurrects more and more how the player goes through the story.

ITEMS - player can on field use items that helps him.He can carry 10 pieces of each item.
-there is totaly 60 items designed
-few examples:
-Walnut Sirup Restore 100 HP.
-Cigarrete Reduce HP by 100.Increases DARK
-Dark Beer Restore 50 HP,inflict Dizzy. (after 3 increase DARK by 3)
-Champions Drink Cast Guard. Duration : 25 secs.
-Shadow Curse Cast Haste,reduce HP by 60%,increases DARK. Duration : 60 secs
-Antidote Cures poison.

MONEY - with money player can buy items,equipments etc. in shops
-he can also use money in some side quests
-he gets money in quests,side quests and by selling monsters that he can hunt
-there are also many other ways

INVENTORY - similar to one from Dark Cloud 2 and Rogue Galaxy
-in inventory player can equip his weapons,gadgets,look at world map,use items,key items,set up options etc...
-one thing i wanna mention are statistics in STATUS where player can check current HP,MP , what status effects he have on self,on what status effects he is immune etc...
-number of smoked cigarettes and what is chance that he will get lung cancer (it is possible that player in game get lung cancer and dies from it , one of special endings)
-number of killed monsters
-number of times he was in jail
-number of times he used steroids ( this is counted when he cast Quick on himself)
-number of times ressurrected ( Zombie effect)
-number of suicide tryes - this is counted when he jumps from high grounds ,when he jumps in water with gadget that give him ability to swim etc.
-number of absenteeisms (when player stands and does nothing longer of 8 seconds)
-and many others




ADVENTURE ELEMENTS:
Exploring in the world is like in Legend of Zelda games, you have a big open world for exploring but you can't go everywhere you want right away, because you need certain gadgets,key items etc to pass different obstacles or the monsters in those areas are currently too strong. Days and nights constantly cycle, and during night everything is different - different monsters (shadows and reapers), different quests, some things in levels change so the player need to solve puzzles by going from day to night and vice versa.
Player has interaction with objects, i hope this example of a puzzle will show it :
-there are in rooms 3 pictures : picture of sun,picture of skull and picture of rainbow.
-on wall it says : I was born when i died.
-there is 9 books on table
-player can take book and place it under picture
-player need to place 1 book under picture with skull, 2 books under picture of sun, and 3 books under the picture of rainbow
-skull represents death,sun represents birth and rainbow represents life (connect this info with text on wall)
-puzzles like that will be in towns, and in dungeons and fields will be like this one mentioned bellow
-there is a big stone that casts a shadow and one door that cannot be opened. The player need to notice that how time passes, the sun is moving so the shadow moves too. The player has a gadget clock with which he can change time. You need to wait or use the clock so the shadow gets on the door so it seems that the doorway is black and then you can pass. (dark doorways = opened doors if you get what i mean).

BATTLE
- there is more then 100 monsters designed right now and each of them ask for different approach.They unite together (support with skills etc) so player need to have good set up and reflexes to kill them.There is 5 different types of monsters : Beast,Machine,Royal,Shadow and Mage. Each type have different concept , i will tell only few details for some types:
-Machine Type :
- some of them dont move until their sensor is activated
- sensor can be activated on many ways ,it depends on monster, for example with sound,if player goes through they lasers,if you shoot at them etc.
- if Machine Type monster have 0 MP their sensors dont work
-Mage Type :
- they inflict magical damage that is bigger if player have less MP
-Shadow Type :
- player can walk through Shadow Type monsters but with lower speed (that depends what is density of monster)
- they run from light
- they are created all the time during night , they come from earth,air,different objects etc
We have special system with links - for example monster that is linker give some ability to all linked monsters , for example immortality , HP restore each few seconds, some status effects etc.
- there are also ORB objects that are mostly hidden in ground so player can destroy them (he can see them) that affect player and monsters too...
-they work only while they are on screen when player is,but some of them can move also
-this is used not only in battle but in puzzles too
- for example ORB can make that player cant jump,use certain weapons,that he cant use items,Auto-Dizzy , Auto-Zombie on all monsters etc...
- so you can see that our battle is really unique for this kind of game
-few monster examples :

Grass Makochi
* green shaggy monster without arms and legs
* height - to the Buzz's chest ,width-same as height, it's round
* HP 15
* MP 4
* EXP : 5
* species : Beast
* type : Ground
* element : Wind
* location : Rainbow Forest
* attack : jumps fast towards buzz ,range : 20% of display, horizontal,speed : fast ,jump height : same as buzz's height : place of attack buzz's knee
* strenght :
* movement : jumping left-right
* speed of movement : average
* attribute : when destroyed dropes smoke which inflict poison to buzz,smoke is spreading fast , : radious of spreading 20% around
* drop : Walnut Sirup (20%)


Makochi Machine
* machine, it makes Germ monsters, it has hole below from which germs are coming out,hole size as a flame germ
* height : 1.5 times taller than buzz . width. same as height
* HP 60
* MP 20
* EXP 15
* species : Machine
* type : Ground
* element : Light
* location : Rainbow Forest
* attack1 : producing Green Germ monsters, one per 5 seconds
* attack2 : fires electricity towards buzz,range : 15% screen, horizontal,speed : fast,inflicts Dizzy,only when buzz is on that distance
* strenght :
* movement : standing
* speed of movement : -
* attribute : imune on Buzzer and Holy Calibur
* drop : Antidote (20%)

Worm Knight
little chibi knight in silver armour with silver helmet,has spear like Gallantmon ( google) ,and red feather on his head
* inside the armor there are little pipes, whole armour is full of worms, they are actually controling the armour
* height: to buzz's shoulders,width : vast, becouse of armour
* HP 20
* MP 6
* EXP : 7
* species : Royal
* type : Ground
* element : Light
* location : Rainbow Forest
* attack : spear breakthrough attack,speed : average,range: 23% of screen, horizontal.,there is a energy creating aroun spear while he's performing an attack,biggest height becouse of spear-17% screen, vertical,link the rest of the energy as a triangle to the other end of the spear,if during attack he's no longer on the ground continues to fly until he make an attack and then falls
* strenght :
* movement : walks left-right
* speed of movement : fast
* when you shoot on him 20% chanse after every bullet that he will make a barrier aroun him; duration 5 seconds
* drop : White Maggots (30%)


Killer Bee
* look : wasp with black i jet pa glasses and jet-pack
* height : like buzz's head , width : like buzz's leg
* HP 15
* MP 4
* EXP 9
* species : Machine
* type : Flying
* element : Scorch
* location : Rainbow Forest
* attack : runs towards buzz and inflicts Poison,attacks constantly in attack zone, radious of 1 screen ,speed : fast,after bite flies normaly for some time
* attack2 : runs towards buzz, kills itself and takes 50 % of buzz's HP, everithing other is the same
* strenght :
* movement : in all directions
* speed of movement : fast
* attribute : when spots enemy calls all Killer Flys in nearness,
* drop : Hawk Spirit ( 10 %)

Reaper ,The Dancer of Last Dance
* look : it must be UBER cool
* height : twice as buzz, width : very big becouse of robe :)
* HP 300
* MP 100
* EXP 200
* species : Shadow
* type : Flying
* element : Dark
* location : Isles of Treasures
* attack : when close to buzz swings it's hair ,inflict Death 30% + damage,range : 15% of screen horizontal and vertical.,speed : slow
* attack2 : throws on himself and all other monsters of screen Haste, instant
* strenght :
* movement : flies
* speed of movement : sslow
* attribute : as buzz shoots he push it backwards
* attribute2 : won't come near the light
* drop : ??

GADGETS
-player can equip 2 gadgets and use them on field
-they give him different abilitys,help him to cross obstacles etc.
-there is total 12 gadgets in game right now
-few examples :
-CLOCK -gives player ability to control time.Because many puzzles depends of day/night he need to able to change time as he wants.He can use clock any time he want,only in places where are objects with special energys ( those objects can be static and some can be moved etc).Also when player clears on that map all evil influence he can use clock on that map anywhere he want.
-SOUL STEALER - this is gadget used for hunting monsters and it also decreases monsters MP.When monster have 0 MP then depending on his current HP there is chance that player will catch him.Less HP - bigger chance.
Magnet boots enable walking on iron surfaces,Swim Mask enables him to swim,dark glasses makes screen black and reveal special areas,actions etc...

INTERACTION OBJECTS
-there are many special things in levels and this are some of them :
-Wind - if wind movement is in different direction then player have he moves slower etc.
-Poison fields - in this fields all monsters and player that are not immune to poison have Auto-Poison all the time.
-Checkpoints - in our game checkpoints are weird old mans that need to be bribed , beated etc (depends on player) that they agree to save players position.
-moving lines,ice grounds,live sand,water,moving boxes and other objects,switches,doors and many others.

WORLD and SIDE QUESTS
-there is total 5 citys,6 dungeons,15 big fields and many other small locations
-some of biggest side quests in our game are : monster hunting for hunter camps (there are special bountys for some special monsters,some number of monsters needs to be killed etc),treasure hunts (there is no much of this but treasure hunts are made like in old pirate ways - with riddles and treasure maps) , colloseum (where player fight in special arenas against monsters) ,Stinkifer (special pet that players carrie in pot,he is actually smell that escaped from Lucifer..he have actually really important part in comedy and players personality..if player will be evil for example and he starts doing good things,Stinkifer will fart and inflict to player bad status effects..he will also in situation when player need to choose what to do , persuade that player do evil and bad things...player will be able to feed him with different food , he would be also able to torture him and any thing he want actually..if Stinkifer for example evoluate in creature taht bothers too much player , player will be able to destroy him..only thing he need to say is : I love you.. and Stinkifer dies..) , Golden Wallnuts (they are hidden in special areas where is hard to go , player can trade them for powerfull items)

There are many other things in our game,i only mentioned few ones , all design is 100% finished and system is working totaly...so i think we have really great game design in our hands that players will love to play...

  • Mood: Helpful

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Comments


:iconscenro:
thanks for watch. i dont usually go onto this account though ( maybe twice a year) and no longer post here so add me at my other account! [link]

Thanks for the watch though!

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:-: Fairfield, the place where dreams come to die. :-:
o_o -_- ^_^ o_O >_>
:iconapsolut:
da vidim jestel zivi _D

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...i do it...i do it for myself...for my friends...and in name of the art....
...and i will success just because they say i can't...
:iconscenro:
thanks for watch!

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:-: Fairfield, the place where dreams come to die. :-:
o_o -_- ^_^ o_O >_>
:iconmurraycita:
Thanks for the watch!!!!! :boogie:

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.:MuRRaYcItA::.

Shalalalaaaa shalala in the morning!!!!!!!!

Hey, take a look to my gallery!!! I suck! xD [link]
:iconrotds:
poceo,poceo..al vec ima dosta od kada smo poceli..:)
:iconyoyo-play:
počeo rad na igri:D

pratim

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...
:icondean-winchester:
oh hey, thanks for the watch :) hehe, i know its because im working on the game but its still appreciated

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Say what you like about Pacifists....

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